Explore the initial planning phase of a physics-based game called Black Hole Battles in this 15-minute video tutorial. Learn about the concept of navigating a spaceship through a field of black holes as the video lays out the groundwork for this exciting project. Gain insights into the game development process using the Unity3D Engine and discover how physics principles are incorporated into gameplay. Connect with the Let's Code Physics community on Twitter and Facebook to join discussions about the project, and check out the related AAPT presentation for additional context.
Black Hole Battles: Planning a Physics-Based Space Navigation Game - Part 1