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on
1
Intro
2
Brief History
3
Scriptable Render Pipeline
4
The Master Node
5
Shader Generation Process
6
Subshader Generators
7
Example: Surface Description
8
Master Node Overview
9
PBR Master Node
10
HD Lit Master Node
11
Unlit Master Node
12
Master Node Review
13
Optimization Example: Coat Mask
14
Built-in Optimizations
15
Optimization Example: Metallic
16
Optimization Example: Emission
17
Draw Call Batching
18
GPU Instancing
19
Render Faster with the SRP Batcher
20
Profile Performance First
21
Node Decimation
22
Example: Texture Modification
23
Example: Power
24
Data Formats
25
Modifying Precision
26
Reduce Math Operations
27
Example: Reciprocal
28
Example: Properties
29
Workflow: Manual Optimizations
30
Workflow: Faster Iterations
31
Workflow Summary
32
Custom API
33
Vertex Modification
34
Foliage
35
Animating Water
36
Roadmap
37
Available Resources
Description:
Explore best practices for Shader Graph in this 46-minute conference talk from Unite LA. Dive into the node-based workflow for creating visually stunning shaders, understand the underlying mechanics, and learn to avoid common pitfalls. Discover optimization techniques, including GPU instancing and the SRP Batcher, to enhance performance. Gain insights into custom APIs, vertex modification, and specialized shaders for foliage and animated water. Follow along with practical examples and workflow tips to improve your shader development process. Stay informed about Shader Graph's roadmap and access additional resources to further your expertise in this powerful Unity tool.

Best Practices for Shader Graph - Unite LA

Unity
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