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Study mode:
on
1
Intro
2
Applying materials to multiple objects
3
Generating random values per materials
4
Converting values to colors
5
Constant interpolation
6
Appealing sprinkle colors
7
Making metallic sprinkles
8
Adjusting sprinkle roughness
9
Fly navigation
10
Understanding render engines
11
Cycles engine
12
GPU Rendering
13
AI Denoising
14
Computer too slow?
15
Choosing a GPU https://opendata.blender.org
16
Reseting the lamp location
17
Subsurface Scattering SSS
18
Adding SSS to sprinkles
Description:
Learn advanced rendering techniques in Blender 4.0 to create a realistic donut with colorful sprinkles. Explore random color values, render engines, and GPU rendering in Cycles. Master applying materials to multiple objects, generating appealing sprinkle colors, and creating metallic effects. Dive into fly navigation, understand different render engines, and optimize rendering performance with GPU acceleration and AI denoising. Discover how to choose the right GPU for your needs and reset lamp locations. Enhance realism by applying subsurface scattering (SSS) to both the donut and sprinkles. Perfect for beginners looking to elevate their 3D rendering skills in Blender.

Beginner Blender 4.0 Tutorial - Rendering and Material Techniques - Part 8

Blender Guru
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