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on
1
Intro
2
Overview
3
Demo
4
Package Manager
5
Round tripping
6
High definition render pipeline
7
Linear lighting
8
Creating a volume profile
9
Adding a physical camera
10
Adding shadows
11
How shadows work
12
Shader Graph
13
Custom Masks
14
Cinemachine
15
Procedural rigs
16
Runtime rigs
Description:
Discover key Unity features tailored for animators using Autodesk Maya in this 35-minute conference talk from Unite Now 2020. Explore how Unity's environment aligns with animation workflows, covering topics such as Package Manager, round tripping, High Definition Render Pipeline, linear lighting, volume profiles, physical cameras, shadows, Shader Graph, custom masks, Cinemachine, and procedural and runtime rigs. Gain insights into creating professional-quality animations and learn how to seamlessly integrate Maya and Unity for enhanced artistic workflows.

Artist Workflows with Maya and Unity - Unite Now 2020

Unity
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