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Study mode:
on
1
Intro
2
Download addon
3
Installing the addon
4
The Setup explained
5
Controls Overview
6
Recommended Workflow
7
Applying Bone Weights
8
Fixing Bone Weights
9
Binding the Character to the Mannequin Skeleton
10
Start Untreal Engine 4
11
Export: Manual FBX
12
Export: Send to Unreal
13
Cartoony Character with Additional Bones
14
Advanced ExampleAdditional Limbs
Description:
Learn how to rig any character with the Mannequin skeleton for Unreal Engine 4 using a Blender addon. Explore the addon installation process, setup explanation, and control overview. Follow the recommended workflow for applying and fixing bone weights, then bind characters to the Mannequin skeleton. Practice exporting characters through manual FBX and the "Send to Unreal" feature. Tackle advanced examples, including rigging cartoony characters with additional bones and characters with extra limbs. Master the process of seamlessly transferring custom character rigs from Blender to Unreal Engine 4 for game development.

Blender to UE4 - Rig Any Character With the Mannequin Skeleton

CGDive
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