Explore the journey of transforming Below from a 2D to 3D game in this 30-minute GDC 2017 conference talk. Delve into Capybara Games' Dan Cox's insights on adapting techniques, overcoming challenges, and fostering team growth. Learn about visual enhancements, lighting improvements, and workflow optimizations. Discover how the development team tackled modeling issues, shader changes, and the integration of pixel art in a 3D environment. Gain valuable perspectives on embracing failure, finding new challenges, and creating engaging content while navigating the transition to 3D game development.
A New Dimension to Below - Personal Discovery and Adaptation