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on
1
Introduction
2
Visuals
3
Lighting
4
Chapter 1 3D
5
Chapter 2 Workflow
6
Chapter 3 Workflow
7
Chapter 4 Modeling
8
Chapter 5 The Problem
9
Chapter 6 The Solution
10
Chapter 7 The Solution
11
Chapter 8 Overcoming
12
Chapter 9 Workflow
13
Chapter 10 Maya Workflow
14
Chapter 11 Shader Changes
15
Chapter 12 Ngons
16
Chapter 13 Pixel Art
17
Chapter 14 Pixel Art
18
Chapter 15 Finding New Challenges
19
Chapter 16 Training the Team
20
Chapter 17 Embracing Failure
21
Chapter 18 Making Something Interesting
Description:
Explore the journey of transforming Below from a 2D to 3D game in this 30-minute GDC 2017 conference talk. Delve into Capybara Games' Dan Cox's insights on adapting techniques, overcoming challenges, and fostering team growth. Learn about visual enhancements, lighting improvements, and workflow optimizations. Discover how the development team tackled modeling issues, shader changes, and the integration of pixel art in a 3D environment. Gain valuable perspectives on embracing failure, finding new challenges, and creating engaging content while navigating the transition to 3D game development.

A New Dimension to Below - Personal Discovery and Adaptation

GDC
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