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Study mode:
on
1
Intro
2
Origin Story
3
NASA History
4
Earthlight
5
Trailer
6
Of Earthside
7
The Argos
8
Working with NASA
9
How NASA defines problem spaces
10
Problem briefs
11
How problem briefs work
12
Design Matrix
13
Feature Meaningful
14
What is it like to work with game developers
15
Psychological drivers
16
Example of psychological drivers
17
Hidden game design
18
Rubber banding
19
Coyote time
20
First shot always misses
21
Safety belt mechanics
22
Uncharted
23
High Octane
24
Human Perception
25
Conclusion
26
Outro
Description:
Explore how game design principles can revolutionize astronaut training in this captivating YOW! 2019 conference talk. Join multi-award-winning game designer Jennifer Scheurle as she recounts her collaboration with NASA to enhance virtual reality simulations for space missions. Discover the unique problem-solving approaches of game designers, their application of behavioral psychology, and the importance of designing with empathy. Learn about innovative techniques like rubber banding, coyote time, and safety belt mechanics used in game development. Gain insights into NASA's problem-solving methods and how they intersect with game design principles. Understand the potential for game design concepts to transform other industries and engage audiences in complex, unfamiliar experiences.

A Game Designer Walks Into NASA Astronaut Training

GOTO Conferences
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