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Intro
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To make future vehicles, technologies and services dependable, desirable and viable, we need to learn from a continuum of simulation, testing, trials and early deployment
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The 3xD Simulator
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Why we moved to Unreal
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The Vehicle Template
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Upgraded Environments
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Object Deliverer
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Controller Area Network (CAN)
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Simple Architecture
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How to Fool a Sensor
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Rain in Highways Project
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Summary
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Next Steps
Description:
Explore the creation of a fully immersive driving experience for autonomous vehicle development and testing in this conference talk from Unreal Fest Online 2020. Dive into the architecture of Warwick Manufacturing Group's 360 drive-in 3xD simulator, which utilizes Unreal Engine. Learn about the nDisplay plugin for 360-degree screen projection and the TCP plugin for hardware communication. Discover examples of sensor models built on Unreal Engine and ongoing projects utilizing this advanced simulation system. Gain insights into the continuum of simulation, testing, trials, and early deployment necessary for developing dependable, desirable, and viable future vehicles, technologies, and services. Examine topics such as the Vehicle Template, upgraded environments, Object Deliverer, Controller Area Network (CAN), and sensor fooling techniques. Ideal for professionals involved in autonomous vehicle development and driving simulation.

A Fully Immersive Driving Simulator for Autonomous Vehicles - Unreal Fest Online 2020

Unreal Engine
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