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    Three PBR Workflows for Sketchfab in iClone 7 - Tutorial

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    Three PBR Workflows for Sketchfab in iClone 7 - Tutorial

    YouTube·Physically-Based Rendering

    Learn about three Physically Based Rendering (PBR) workflows used in Sketchfab and how to adapt them to the metallic/roughness workflow for compatibility with iClone 7. Explore the process of converting DAE files to OBJ format using Blender, and dive into practical examples including a beetle (metallic/roughness), an M8 (metallic/glossiness), a car (specular/glossiness), and a flamethrower (spec/gloss variation). Gain hands-on experience in handling different PBR maps and textures to achieve optimal results in iClone 7's rendering system.

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