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Game Programming: Textures, Animations, and A3 Architecture - Lecture 9
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Explore game programming concepts in this lecture focusing on textures, animations, and A3 architecture. Review A2 architecture and its limitations before delving into A3 architecture upgrades. Learn about SFML textures, texture subrectangles, sprite subrectangles, and important texture lifetime considerations. Discover sprite transformations, texture sheets, and texture-based animations. Examine the animation class and specification, and conclude with supplementary video recommendations and an A3 demo. Gain valuable insights into game engine development using C++ and SFML graphics library within an ECS (Entities, Components, Systems) architecture.