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    Scaling Live Service Games on the Cloud with Google Kubernetes Engine

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    43 minutes
    English
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    Scaling Live Service Games on the Cloud with Google Kubernetes Engine

    YouTube·Google Cloud Platform (GCP)

    Explore the process of building a dedicated game server environment using Google Kubernetes Engine (GKE) in this 43-minute conference talk presented at Unite 2024. Learn how to leverage GKE to combine your technology with Google Cloud, enabling the creation of a next-generation server fleet that is fully managed, resilient, cost-effective, manageable, and flexible. Gain insights from Google Cloud Architect Matthieu Debeaux on scaling live service games in the cloud, and discover the advantages of utilizing cloud infrastructure for game development and deployment.

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