1 45. Make enemies avoid other enemies 7:31
2 46. Add a Win screen 3:53
3 SECTION 2
4 47. Create the Niagara Script & System 14:36
5 48. Create the Material 20:31
6 49. Create the Enemy Trail 7:53
7 50. Trail Material & System 7:25
8 51. Spark System 13:48
9 52. Spark Continuation 4:19
10 53. Spark Last Touches 1:46
11 54. Impact Hit fire 13:39
12 55. Impact hit sparks 4:55
13 56. Hit Impact Sparks & Implementation 8:33
14 57. Add our Effect to the Blueprint 11:43
15 58. Fire Hit Last Touches 8:04
16 59. Hit VFX 7:37
17 60. Hit VFX Last Touches 14:13
18 61. Hit VFX Placement Fixes 10:48
19 62. Hit Screen Blueprint 5:01
20 63. Hit Screen Blueprint Last Touches 3:04
21 64. Hit Screen Material 6:40
22 65. Flower Material 8:40
23 66. Flower VFX 1:16
24 67. Tweaking Niagara 20:51
25 68. Niagara Sparks 31:36
26 69. Niagara Fixes 3:36
27 SECTION 3
28 70. Create our Level 3:09
29 71. Create the base of our Landscape 6:50
30 72. Sculpt the First area of the level 8:43
31 73. Add a secondary path 10:41
32 74. Create a bigger area 13:44
33 75. How World Partition Works 2:42
34 76. Add more playable areas 12:32
35 77. Finish the Level Design Layout 10:08
36 78. Create the Landscape Material 8:29
37 79. Change Landscape texture tiling 5:07
38 80. Fixing the distance tiling of the Material 9:37
39 81. Organizing the Nodes 4:16
40 82. Add Displacement 6:50
41 83. Create the Material function for the layer 10:59
42 84. Add a second layer for the Landscape 9:32
43 85. Add the rest of Landscape layers 8:37
44 86. Overview of the painting process 4:34
45 87. Add Big elements to your scene 22:01
46 88. Finish the Big elements of the scene 4:31
47 89. How to add Medium Sized Elements to your scene 10:16
48 90. How to create Level Instanced Actors 14:19
49 91. Overview of the Medium elements of the scene 2:55
50 92. Create the rock master material 7:17
51 93. Create the World Masking 5:42
52 94. Add a second layer for the rock 7:40
53 95. Optimization part 1 1:46
54 96. Optmization part 2 1:14
55 97. Test our game 4:18
56 98. Add the Slope mask for the rock material 6:49
57 99. Download Free Assets from Epic Games 1:56
58 100. Create Groups to start using assets 14:08
59 101. Add the Focal point to our level 4:14
60 102. How to decorate the environment using environmental assets 13:19
61 103. Add background elements 8:14
62 104. How to start lighting your environment 5:48
63 105. Add Post Process Volume 7:43
64 106. Add Light Shafts and Lens Flares 5:51
65 107. Add Fog 4:31
66 108. Create the HP Bar mask 10:50
67 109. Create the Material for the HP Bar 5:25
68 110. Add the Material to the Widget 2:21
69 111. Add our UI Avatar 5:24
70 112. Create the Main Menu Button Texture 7:32
71 113. Change the Main Button Widget Style 7:33
72 114. Add the Same Widget Style to the Win widget 5:37
73 115. Change the style of the Title 7:11
74 116. Add our enemies to our level 4:23
75 117. Add our Victory condition 1:20
76 118. How to make your game fun 4:42
77 SECTION 4
78 119. Bug fix: The Player may fall to the ground after respawning on lower end PCs 33:13
79 120. Bug Fix: Enemies no longer attack the player after the previous bug fix 4:12
80 121. Add Camera shake when the player walks 32:07
81 122. Add camera shakes when the player receives damage and for projectiles 12:06
82 123. Add enemy hit animation 16:08
83 124. Add cinematic at the start to show the main quest of the game