1 Support us :D 0:05
2 Introduction 1:22
3 Create the project and import the assets 3:53
4 Quick scene with the landscape tool 5:49
5 Add the assets to the map 5:18
6 Fix the materials 3:25
7 Add a landscape material and paint the zones 8:10
8 Import the needed assets from Megascans 11:14
9 Add the normal textures to the landscape material 5:18
10 Break 0:48
11 Framework classes and set up 6:45
12 Player camera 9:34
13 Input for the camera movement with keyboard 11:33
14 Camera movement with mouse Input 14:38
15 Polishing camera movement 7:00
16 Creating the base building and town hall 7:30
17 Clicking the buildings 5:43
18 Selection indicator 7:34
19 Make the selection indicator work 5:59
20 Adding the deselection 9:03
21 Polishing deselection and add interface communication 5:15
22 Fixing the dwarf materials 6:10
23 Adding a worker unit 5:42
24 Take a break and review what we have done 1:29
25 Add selection decal to our unit 4:33
26 Select the Unit 6:55
27 Use the blueprint component to activate the selection decal 2:18
28 Inputs and logic to send movement to the units 8:24
29 Make the unit move 7:37
30 Click location indicator 4:31
31 Add gold resource 7:42
32 Define when you are clicking the floor 9:26
33 Define interface action when you are clicking gold 7:16
34 Implement the gather resource function 4:27
35 Add animations to moving and mining 6:07
36 Mining interaction between the worker and the resource 4:50
37 Storing the amount of resource in the worker 6:50
38 Adding states to our unit 7:56
39 Implementing a better way of handling our animations 6:37
40 Using the game mode to store important information about the game 7:05
41 Going to the town hall after mining a resource 6:16
42 Getting the gold 8:40
43 Repeating the behavior 13:11
44 Break 1:27
45 Show money in the HUD 7:21
46 Update de HUD values 5:09
47 Polishing gathering gold mechanic 9:27
48 Interact with building 9:01
49 Finish the gathering gold mechanic 12:55
50 Show that the mine is exhausted 4:57
51 Resource gathered effect 8:33
52 Fix more buildings assets 7:10
53 Build a little town 10:25
54 Break 1:16
55 Selection collision actor 5:15
56 Change marquee dimension 5:27
57 Resize the Box Collision 7:03
58 Select the workers 8:06
59 Fix selection bug 1:11
60 Deselect units 6:05
61 Deselect units when the marquee is active 1:13
62 Remove marquee 1:36
63 Selecting and deselecting 8:58
64 Selection marquee in the HUD 7:41
65 Resize the HUD marquee 6:47
66 Marquee position 6:27
67 Marquee size 4:19
68 Health bars 6:29
69 Connect the health bar to the health 6:36
70 Update the health when damaged 9:11
71 Health bars for buildings 10:32
72 Enemies AI Controller 11:43
73 Sending orders to the enemy 2:34
74 Sending the Attack order 6:00
75 Attack order 13:17
76 Player workers can also attack 11:58
77 Finish the attack 9:16
78 Break 1:17
79 Lose the game 6:02
80 Lose game event 5:27
81 Show Lose screen 6:29
82 Implement Lose Screen 2:50
83 Fix broken references 5:28
84 Enemy spawner 9:15
85 Spawning waves 9:19
86 Collisions and obstacles 9:02
87 Disappearing assets 10:45
88 Landscape warnings 1:38
89 Selection component 14:10
90 Scale the indicator 6:53
91 Reuse the component 9:53
92 Learning to debug 5:42
93 Learning to use breakpoints 7:00
94 Fix selection marquee errors 6:44
95 Fix navigation issues 20:51
96 Remove end game errors 11:35
97 Remove health bars 5:01
98 Conclusions