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Networking in C++ - MMO Client/Server Framework Tweaks and Client Validation - Part 3
YouTube·C++
Explore advanced networking concepts in C++ for MMO client/server frameworks in this 28-minute video tutorial. Learn how to address CPU load issues and implement client validation techniques to distinguish between friendly and potentially malicious clients. Dive into topics such as basic client validation, scramble functions, and read validation for both client and server connections. Gain practical insights from the provided source code and enhance your understanding of secure networking practices for multiplayer online games.