Simple Building System in Unity - Freeform Building Placement
Learn how to create a freeform building system in Unity without relying on an underlying grid. Discover techniques for implementing building placement through button selection and world-space clicking. Explore the process of adding a visually appealing construction shader effect to enhance building aesthetics. Master the implementation of placement rules, including restrictions for empty valid areas and proximity to other structures. Follow along with a step-by-step tutorial covering topics such as UI creation, construction effects, and rule implementation. Gain insights into making games more designer-friendly using Scriptable Objects and understand the basics of delegates in C#. By the end of this tutorial, you'll have the skills to showcase a fully functional and visually impressive building system in Unity.