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A Postmortem on Implementing AutoPlay in UE4 - Unreal Fest Europe 2019 - Unreal Engine
YouTube·Unreal Engine
Explore the implementation process and outcomes of a non-AI fixed-path AutoPlay system for a AAA action game in Unreal Engine 4 in this presentation from Unreal Fest Europe 2019. Dive into the system's objectives, components, and workflow, including the Recorder and AutoPlay functionalities for movement, state management, special situations, bug detection, and battle scenarios. Examine the implementation costs, version control system rules, and operational workflow. Gain insights into the system's usage results, bottlenecks encountered, and potential future improvements for enhancing game development automation and quality assurance processes.