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Design, Production, Ballistics for Insurgency: Sandstorm - Unreal Fest Europe 2019
YouTube·Unreal Engine
Explore the design, production, and ballistics systems of Insurgency: Sandstorm in this Unreal Fest Europe 2019 conference talk. Dive into the intricacies of game development, including design documentation, production management, and time zone challenges. Learn about the comprehensive cosmetic system, covering collectibles, slots, subslots, morphs, and variations. Delve into the detailed ballistic system, examining weapon mechanics, ammo types, velocity deceleration, bullet penetration, ricochets, and armor hitboxes. Gain valuable insights into the technical aspects of creating a realistic first-person shooter using Unreal Engine.