New World Building Features - Inside Unreal
Explore the new world building features in Unreal Engine 5 Early Access in this comprehensive two-hour video presentation. Dive into built-in workflows for partitioning and streaming large levels, and learn how to improve collaboration between multiple team members working in the same virtual world. Join Principal programmer Jean-Francois Dube as he guides you through World Partition, Data Layers, and One File Per Actor. Discover the history of world building features, understand the goals of World Partition, and gain insights into world editing, runtime grid settings, and automatic runtime streaming. Learn about HLODs, data layers, blueprints, and the conversion process to World Partition. Watch live editor demonstrations and examples, and participate in an extensive Q&A session to deepen your understanding of these powerful new tools for creating expansive, immersive game worlds in Unreal Engine 5.