Building the Art for What Remains of Edith Finch - Inside Unreal
Dive into an in-depth exploration of the art development process for the critically acclaimed game "What Remains of Edith Finch" in this two-hour Inside Unreal session. Join Creative Director Ian Dallas and Lead Artist Brandon Martynowicz as they reveal the intricate details of crafting hundreds of assets with a small team of three artists. Discover their unique approach to environmental storytelling, from initial design blockouts to final in-game assets. Learn about their custom PlayArea Browser, lighting scenarios, and level streaming techniques. Explore the creation of props, including the iconic VHS tapes, and understand their use of cavity maps and low-resolution textures. Gain insights into their production pipeline, modular mesh design, and LOD implementation. The session covers day-night cycle changes, occlusion rendering benefits, and light volume usage. Conclude with a Q&A session and valuable advice for aspiring artists in game development.