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on
1
Introduction
2
Opening the Graphite Panel
3
Preserve UVs
4
Tweak
5
Repeat
6
Nerves
7
Isoline Display
8
Gross Selection Shrink Selection
9
Loop Selection
10
Cylinder Ends
11
Dot Loop
12
Gap
13
Ring
14
Similar
15
Outline
16
Quick Slice
17
Edge Loop
18
Pconnect
19
Paintconnect
20
Constraints
21
Relax
22
Create
23
Polygon
24
Mesh Smooth
25
Tessellate
26
Tension
27
Make planar
28
Extrude Vertex
29
Break Vertex
Description:
Explore the new Graphite Modeling Tools introduced in 3ds Max 2010 through this comprehensive video tutorial. Dive into the first part of a two-part series led by professional game environment artist Kaleb Aylsworth. Learn how to effectively use these tools in a practical, everyday workflow. Discover a majority of the new tools and their various functions, explained in detail. Gain insights into features such as Preserve UVs, Tweak, Repeat, Nerves, Isoline Display, Gross Selection, Loop Selection, Quick Slice, Pconnect, Paintconnect, Constraints, Relax, Create Polygon, Mesh Smooth, Tessellate, Tension, and more. Master techniques for manipulating vertices, edges, and polygons to enhance your 3D modeling skills. Prepare for the second part of the series, where you'll apply these tools to model a tropical jungle tree using graphite and freeform modeling techniques.

3ds Max 2010 - Graphite Modeling Tools Tutorial - Part 1

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