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    Geometric Deformation of Virtual Character Animation Using Cascaded Spacetime Constraints

    Fields Institute0.0
    47 minutes
    English
    0/26 уроков (0%)
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    Geometric Deformation of Virtual Character Animation Using Cascaded Spacetime Constraints

    YouTube·Inverse Kinematics

    Explore geometric deformation techniques for virtual character animation in this 47-minute lecture from the Fields Institute's Mini-symposium on Sensor Network Localization and Dynamical Distance Geometry. Delve into Tomohiko Mukai's research on motion adaptation using spacetime optimization, focusing on representing character motion as a spatiotemporal graph and deforming it to satisfy constraints while minimizing errors. Learn about optical motion capture systems, adaptation of MOCAP data, pose deformation, and optimization-based retargeting. Examine various applications including reaching motions, tennis backhand strokes, walking on stairs, and multi-character interactions. Gain insights into the pros and cons of this approach and explore the concept of egocentric constraint mapping for motion editing.

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