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1
- Introduction
2
- PNG vs. PSB files
3
- Preparing our player sprite
4
- Setting up our sprite in Unity
5
- What is bone rigging?
6
- Have these packages installed!
7
- Sprite Mode for PNG vs. PSB
8
- The Skinning Editor in Unity
9
- Skinning Editor: Bone rig
10
- Skinning Editor: Geometry and Weight
11
- Skinning Editor: Bone Influence
12
- Skinning Editor: Bone names and depth
13
- Adding "Sprite Skin" PNG only
14
- Adjusting our Colliders
15
- Adding "IK Manager 2D" PNG & PSB
16
- Create Idle animation
17
- Create Run animation
18
- Introduction to the Animator window
19
- Setting up transitions & parameters
20
- Testing our animations!
21
- C#: Get Animator component
22
- C#: Change Animator parameters
23
- C#: Flip player
24
- Change animation speed
25
- Outro
Description:
Learn 2D animation rigging in Unity using both PNG and PSB files in this comprehensive tutorial. Master the bone tool for sprite rigging, covering topics from sprite preparation to advanced animation techniques. Explore the Skinning Editor, create idle and run animations, set up transitions and parameters in the Animator window, and implement C# scripts for controlling animations. Gain practical skills in adjusting colliders, using IK Manager 2D, and optimizing animation speed to enhance your Unity game development projects.

2D Animation Rigging in Unity - PNG and PSB Files - Bone Tool Sprite Rigging - Unity Tutorial

Dani Krossing
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