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    Game Programming: Assignment 4 Specification - Lecture 17

    Dave Churchill0.0
    1 hour 11 minutes
    English
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    Game Programming: Assignment 4 Specification - Lecture 17

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    Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only! Grab it Explore a comprehensive lecture on game programming, focusing on Assignment 4 for COMP4300. Learn about solution demonstrations, program specifications, and various game elements including player mechanics, entity management, attacking systems, and NPC behaviors. Dive into topics such as tile-based environments, drawing techniques, room design, GUI implementation, and asset configuration. Understand level specifications, room and tile diagrams, and NPC/AI specifications. Review important changes from the previous assignment, discover the recommended feature completion order, and familiarize yourself with the marking scheme. This lecture, part of Memorial University's Computer Science 4300 course on Intro to Game Programming, provides essential knowledge for developing fully functional games using ECS architecture, C++, and SFML graphics library.

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