Game Programming: Assignment 1 Instructions and Setup - Lecture 4
Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only! Grab it Explore a comprehensive lecture on game programming, focusing on Assignment 1 for COMP4300. Learn about submission instructions, file structure, and program specifications. Dive into configuration files, receive helpful assignment hints, and examine the required code. Get detailed environment setup instructions for SFML on Linux, Mac, and Windows platforms. Gain insights into the fundamentals of game programming and engine architecture, including vector math, rendering, animation, AI, collision detection, physics, and user interfaces. Master the ECS (Entities, Components, Systems) architecture using C++ and SFML graphics library to create fully functional games.