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    Developing Hi-Fi RUSH - Backwards Approach and Positive Gameplay Loop

    GDC0.0
    1 hour 2 minutes
    English
    0/1 уроков (0%)
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    Developing Hi-Fi RUSH - Backwards Approach and Positive Gameplay Loop

    YouTube·Uncategorized

    Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only! Grab it Dive into the development process of the rhythm-action game 'Hi-Fi RUSH' in this insightful GDC conference talk. Explore how Game Director John Johanas and his team approached the unique challenges of creating a rhythm-based action title, starting from the initial concept and working backwards. Gain valuable insights into the early learnings, creative problem-solving, and innovative techniques used to craft the game's positive gameplay loop. Discover the intricacies of merging rhythm mechanics with action gameplay, and learn how the developers overcame obstacles to create a cohesive and engaging experience. This hour-long presentation offers a behind-the-scenes look at game development, providing valuable lessons for aspiring and experienced game creators alike.

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