Level and Quest Design Collaboration from Skyrim to Starfield
Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only! Grab it Explore the challenges and collaborative strategies in level and quest design for open world and roleplaying games in this one-hour GDC 2024 Level Design Summit talk. Gain insights from Daryl Brigner and Will Shen as they share their experiences working on acclaimed titles such as Skyrim, Fallout 4, Fallout 4: Far Harbor, Fallout 76, and Starfield. Discover effective methods for Level and Quest/Narrative Design teams to collaborate and create memorable gaming experiences. Learn about iteration processes and communication techniques that address the complexities of increasingly specialized design teams in the gaming industry.