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    3D Toon Rendering in Hi-Fi RUSH - Deferred Toon Renderer Development

    GDC0.0
    58 minutes
    English
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    3D Toon Rendering in Hi-Fi RUSH - Deferred Toon Renderer Development

    YouTube·Game Development

    Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only! Grab it Explore the development of a deferred toon renderer for stylish 3D toon art in the 60fps rhythm action game 'Hi-Fi RUSH' in this GDC 2024 talk. Dive into the techniques used by Tango Gameworks to achieve toon shading for the entire world, including characters and environments, while maintaining modern 3D graphics features at 60fps native resolution. Learn about the customized Unreal Engine 4 render passes and additional render passes that were stylized and combined inside deferred rendered post-process volumes. Gain insights into creating a 3D world with a 2D aesthetic using advanced rendering techniques in game development.

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