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    The Experience of ChillyRoom Developing and Managing Session-Based Games on Kubernetes with OpenKruiseGame

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    The Experience of ChillyRoom Developing and Managing Session-Based Games on Kubernetes with OpenKruiseGame

    YouTube·Kubernetes

    Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only! Grab it Explore the challenges and solutions for developing and managing session-based games on Kubernetes in this 43-minute conference talk by Qiuyang Liu from Alibaba Cloud and Xinhao Liu from ChillyRoom. Discover how ChillyRoom leverages OpenKruiseGame, a subproject of the CNCF incubating project OpenKruise, to overcome the unique challenges posed by the stateful nature of game servers. Gain valuable insights into cloud native implementation strategies for automatic network access, elastic scaling of game servers, matching logic development, and room status management. Learn how cloud native technologies can enhance delivery efficiency and optimize resource costs for session-based games, providing essential knowledge for game developers looking to modernize their infrastructure and operations.

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