Music Rendering in Unreal Engine: The Harmonix Music Plugin for MetaSounds
Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only! Grab it Explore the intricacies of music rendering in Unreal Engine through this 44-minute conference talk from the Audio Developer Conference (ADC). Dive into the Harmonix Music Plugin for MetaSounds, presented by Buzz Burrowes, a Distinguished Audio Programmer at Epic Games. Learn about MetaSounds, Unreal Engine's graphical audio authoring system, and discover how Harmonix has extended it with custom plugins for tight musical synchronization and rendering. Gain insights into the challenges of audio/visual/gameplay synchronization in both single-player and multi-player games. Witness demonstrations of the new functionality these plugins bring to MetaSounds and Unreal Engine. Benefit from Burrowes' extensive experience in audio engineering and game development as he shares his expertise in creating powerful procedural audio systems with sample-accurate timing and control.