Advanced Game Main Loop - Lecture 18
Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only! Grab it Explore advanced game main loop concepts in this lecture from the COMP4300 Game Programming course. Delve into topics such as program structure, graphical user interfaces, game loop speed, frames per second, hardware considerations, simulation scaling, variable time step loops, and rendering decoupling. Learn about real-world analogies, including the burger analogy, to better understand game loop principles. Examine multiple update loops and study examples from Mario 64. Gain valuable insights into game engine architecture and fundamental game programming techniques using C++ and SFML graphics library within an ECS (Entities, Components, Systems) framework.