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Distributed Authority for Client-Hosted Multiplayer Games in Unity 6
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Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only! Grab it Explore the new Distributed Authority capability for networked multiplayer games introduced in Unity 6. Learn about the cost-effective advantages and tradeoffs compared to dedicated game servers. Discover the latest version of Netcode for GameObjects and how to implement the Distributed Authority service. Gain insights from Unity experts Dominick Schroer, Senior Software Developer, and Lucie Gélinas, Senior Technical Product Manager, as they present this innovative solution for client-hosted multiplayer game development.