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    Disconnecting Games With a Single Packet - An Unreal Story

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    Disconnecting Games With a Single Packet - An Unreal Story

    YouTube·Network Security

    Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only! Grab it Learn about a fascinating security vulnerability discovery in a conference talk that reveals how a single network packet could disconnect players from Unreal Engine-based games. Explore the technical investigation process, network protocol analysis, and security implications as Hugo Bertin demonstrates the packet manipulation techniques that led to this finding. Gain insights into how the vulnerability was responsibly disclosed and ultimately patched, while understanding the broader lessons for game networking security and protocol design.

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