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How to Train Machine Learning Agents to Do Fun and Absurd Things Using Unity3D
YouTube·Devoxx
Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only! Grab it Explore the unconventional applications of machine learning in the gaming industry through this 43-minute Devoxx conference talk. Discover how Unity3D, an industry-standard game engine, can be used to train non-player characters (NPCs) for a wide range of behaviors, from basic combat to complex city building. Learn to implement and train machine learning agents in Unity3D, focusing on unique and entertaining outcomes such as matrix-style bullet dodging and headbanging. Gain insights into the potential of AI in game development and how it can be leveraged to create absurd and fun gameplay experiences.