How to Train Machine Learning Agents to Do Fun and Absurd Things Using Unity3D
Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only! Grab it Explore the fascinating intersection of machine learning and game development in this 48-minute Devoxx conference talk. Discover how the games industry utilizes machine learning to train non-player characters (NPCs) for various behaviors, from combat to city building. Learn to implement and train basic machine learning agents in Unity3D, a leading game engine. Witness demonstrations of agents performing unconventional tasks like Matrix-style bullet dodging and headbanging. Gain insights from Alexander Chatzizacharias, a Software Engineer with a background in Game Development and Game Studies, as he shares his passion for bridging the gap between game development and software engineering.