Productivity in C++ Game Development - Inside the Mind of an AAA Game Developer
Explore productivity techniques for AAA game development in C++ with Unreal Engine 5 in this 50-minute ACCU Conference talk. Gain insights from David Li and Keith Stockdale as they reveal key strategies to enhance the developer inner loop, reduce mental task switching, and leverage advanced debugger tricks. Learn about custom Natvis files, IDE integrations, and productivity features in Visual Studio. Discover how to create efficient interfaces, utilize GPU systems, and implement best practices for game design and artistry. Delve into topics such as custom list items, synthetic nodes, visualization techniques, breakpoint management, macro expansion, and Unreal Engine-specific concepts like Blueprints, naming conventions, and code analysis tools.