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    Applying Level Design to Dialogue in Subsurface Circular

    GDC0.0
    31 minutes
    English
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    Applying Level Design to Dialogue in Subsurface Circular

    YouTube·GDC (Game Developers Conference)

    Explore the innovative approach to conversation tree design in this 2018 GDC talk by Mike Bithell of Bithell Games. Delve into the process used to create dialogue structures for Subsurface Circular, drawing parallels between conversation flow and traditional level design principles. Gain insights into crafting engaging narrative experiences through the lens of game design techniques. Learn how to apply level design concepts to dialogue systems, enhancing player interaction and storytelling in games.

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