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    Beyond Framerate - Taming Your Timeslice Through Asynchrony

    GDC0.0
    30 minutes
    English
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    Beyond Framerate - Taming Your Timeslice Through Asynchrony

    YouTube·GDC (Game Developers Conference)

    Discover how to implement an asynchronous task processing system for smoothing CPU spikes, leveraging idle cores, and guaranteeing exact processing time limits in AI computations during this 30-minute GDC 2017 session. Learn techniques to incorporate complex and long-running AI computations in real-time video games without compromising simulation quality. Explore Havok's Ben Sunshine-Hill's insights on taming timeslices through asynchrony, enabling programmers to optimize performance and maintain high-quality AI in game development.

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