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    Flopping Successfully - Running a Studio Without a Huge Hit

    GDC0.0
    32 minutes
    English
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    Flopping Successfully - Running a Studio Without a Huge Hit

    YouTube·GDC (Game Developers Conference)

    Discover strategies for sustaining an indie game studio without relying on blockbuster hits in this 32-minute GDC 2023 talk. Learn from Yngvill Hopen, CEO and Game Director at Henchman & Goon AS, as she shares insights on how her company has thrived for a decade without achieving massive commercial success. Explore alternative approaches to studio management, focusing on long-term sustainability rather than chasing elusive, lottery-like triumphs. Gain valuable perspectives on realistic goal-setting, maintaining financial stability, and fostering a resilient team in the competitive indie game development landscape.

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