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    Using Kubernetes for Handling Second Screen Experience of European TV Show

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    Using Kubernetes for Handling Second Screen Experience of European TV Show

    YouTube·Conference Talks

    Explore how Kubernetes was utilized to handle the second screen experience for a popular Danish TV show in this 36-minute conference talk. Learn about the challenges of managing extreme scalability requirements for a live bingo game where audience participation via smartphones, tablets, and computers causes a 100-fold increase in system load during the show's hour-long runtime. Discover how Peytz & Co implemented a highly scalable solution using GoLang deployed to a Kubernetes cluster, and how Prometheus provided valuable performance insights. Gain practical knowledge on leveraging cloud-native technologies to support interactive entertainment experiences with fluctuating demand.

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