The Holodeck is Here - Designing for Room-Scale VR
Explore room-scale VR design challenges and solutions in this Unity conference talk from Unite 2015. Delve into the development experiences of Owlchemy Labs' Job Simulator, an official launch title for SteamVR and HTC Vive. Learn about tracked input, real-world ergonomics considerations, skill transference in VR, designing for tethered experiences, and locomotion. Discover strategies for handling various tracking configurations, designing virtual spaces for different room sizes, and creating intuitive interactions with virtual objects. Gain insights on representing hands in VR, implementing haptics, and addressing ergonomic concerns in standing VR experiences. Understand the complexities of developing physics-based VR content and designing for the unique challenges of room-scale virtual reality.