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    Megacity on Mobile - How We Optimized It with Adaptive Performance

    Unity0.0
    23 minutes
    English
    0/12 уроков (0%)
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    Megacity on Mobile - How We Optimized It with Adaptive Performance

    YouTube·GDC (Game Developers Conference)

    Discover how Unity optimized the Megacity demo for mobile devices in this 23-minute GDC 2019 talk. Learn about overcoming challenges such as 4.5M mesh renderers, 200K unique objects per building, 100K audio sources, and 5K dynamic vehicles. Explore the new Adaptive Performance feature, developed in partnership with Samsung, which enables smoother mobile experiences and improved battery life. Gain insights from speakers Jungwoo Kim of Samsung Electronics and David Berger of Unity Technologies as they discuss mobile limitations, optimization techniques, and the implementation of Adaptive Performance. Delve into topics such as UI rendering optimization, gaming governors, heat management, GameSDK, and framerate improvements. Understand how Adaptive Performance works and get a glimpse of its future roadmap to enhance mobile game development.

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