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Developing and Optimizing a Procedural Game - The Elder Scrolls Blades
YouTube·Unite
Explore the challenges and solutions in developing high-quality visuals for procedurally generated 3D environments on mobile devices in this 44-minute conference talk from Unite Copenhagen. Dive into advanced techniques like lightmap blending, custom light probe systems, and optimized graphics pipelines. Learn how to reduce draw calls, leverage faster graphics APIs, and implement efficient thread affinity models. Gain insights into memory management strategies for iOS and discover low-level memory APIs. Presented by Simon-Pierre Thibault and Sergei Savchenko from Bethesda Game Studios, this talk offers valuable knowledge for game developers aiming to push the boundaries of mobile game graphics.