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    Graph Driven Audio in an ECS World - Unite LA

    Unity0.0
    48 minutes
    English
    0/23 уроков (0%)
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    Graph Driven Audio in an ECS World - Unite LA

    YouTube·Unite

    Explore a new C# job-based audio rendering engine developed for Unity in this 48-minute conference talk from Unite LA. Gain an introduction to the low-level audio renderer and understand the Entity Component System (ECS) technology that enables large-scale audio implementation. Delve into topics such as Digital Signal Processing (DSP) graphs, audio stacks, device outputs, DSP nodes, sample providers, sound fields, prefab emitters, parallel virtual mixing, streaming, 3D parameters, asset-based emitter properties, fly-by systems, scene-based trigger areas, music component systems, and vertical mixing. Learn from Unity Technologies expert Wayne Johnson as he presents this comprehensive overview of graph-driven audio in an ECS world, complete with detailed slides available for reference.

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