Getting Started with Burst
Explore the fundamentals of Burst compilation in Unity through this 39-minute conference talk from Unite Copenhagen. Learn how to implement Burst in your games by following a hands-on demonstration that transforms a simple game using the C# Job System and Burst for improved performance. Discover the capabilities and limitations of Burst, including supported and unsupported C# constructs, while gaining insights into common pitfalls and their solutions. Delve into topics such as array handling, static data management, floating-point performance, and exception throwing. Understand how to enable Burst compilation in both Unity Editor and Player, utilize the Burst Inspector, and troubleshoot runtime crashes. Get a glimpse of upcoming features in Unity 2019.3 and Burst 1.2.0, as well as the technology's roadmap. Access accompanying slides and code to enhance your learning experience.