Главная
Study mode:
on
1
- Intro
2
- File Overview
3
- Subtool All Low Merge Visible Polycount
4
- UVs for Cloth Meshes
5
- Accessory vs Clothing Subdivision Subtools
6
- Accessory Subdivision Examples
7
- Clothing Subdivision Examples
8
- GoZ Accessories & Clothing to Character Creator
9
- Moving Accessories into place
10
- Transferring Skin Weights to Clothing
11
- Picking Parent & Editing Pivots for Accessories
12
- Creating a Weight Map for Cloth
13
- Activate Physics & Loading Weight Map
14
- Applying Library & Bake Animation
15
- Edit Pose
16
- Edit Facial Expression & Head Rotation
17
- ZBrush Pose Tool
18
- GoZ Relink back to ZBrush
19
- ZBrush Dynamic Cloth Gravity
20
- 3D Print Example File
Description:
Learn advanced 3D character creation techniques in this comprehensive tutorial focusing on posing and accessorizing characters using ZBrush and Character Creator. Explore essential workflows including merging subtools, managing UVs for cloth meshes, and distinguishing between accessory and clothing subdivision. Master the process of transferring assets between ZBrush and Character Creator using GoZ, and discover how to properly position accessories, transfer skin weights, and create weight maps for realistic cloth physics. Dive into character posing, facial expression editing, and dynamic cloth simulation. Gain valuable insights on preparing 3D models for printing, making this tutorial an indispensable resource for 3D artists looking to elevate their character creation skills.

3D Printing Character Creation - Posing, Accessories, and Clothing Workflow

Michael Pavlovich
Add to list
00:00
-02:59