00:50:00 - What are the bottlenecks to speeding up the runtime?
8
00:54:15 - comparison with llm.c?
9
00:58:30 - Is multi-GPU coming to Unsloth? :
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01:00:00 - Reproducibility in ML research
Description:
Explore a comprehensive video interview with Daniel Han from Unsloth AI, delving into techniques for accelerating LLM fine-tuning by up to 30 times. Learn about Han's bug-hunting process, the use of Desmos for gradient checking, and an in-depth analysis of Gemma bugs. Discover insights on runtime bottlenecks, comparisons with llm.c, and discussions on multi-GPU support and reproducibility in machine learning research. Gain valuable knowledge on optimizing LLM performance and understanding the intricacies of fine-tuning processes in this informative hour-long session.