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Study mode:
on
1
Intro
2
CMOS Sensor
3
Color Filter Array Interpolation
4
CFA Interpolation
5
Lens Shading
6
Camera Pipeline
7
Auto Algorithms (a.k.a. 3A)
8
linux-surface
9
UVC Camera - V4L2
10
Some devices with complex cameras
11
Camera Stack
12
Camera Devices & Enumeration
13
Per-Frame Controls
14
Image Processing Algorithms (3A)
15
The Image Processing Algorithms
16
Native V4L2 Compatibility
17
More adaptation layers
18
Use libcamera
19
Via gstreamer
20
Add it to your application
21
Chromium (on MS Surface Go 2)
22
Experiment with IPAs?
23
Kernel APIs
24
Platform Enablement
25
Licensing
Description:
Explore the future of camera technology on Linux in this 30-minute conference talk by Paul Elder. Delve into the intricacies of libcamera, covering topics such as CMOS sensors, color filter array interpolation, lens shading, and camera pipelines. Learn about auto algorithms, linux-surface, and UVC cameras with V4L2. Discover how libcamera handles complex camera devices, camera stacks, and per-frame controls. Gain insights into image processing algorithms, native V4L2 compatibility, and adaptation layers. Find out how to implement libcamera in your applications, including via gstreamer and Chromium. Examine kernel APIs, platform enablement, and licensing considerations for this cutting-edge camera framework.

libcamera: The Future of Cameras on Linux

Linux Foundation
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