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Agones + Quilkin: Kubernetes Game Server Orchestration and UDP Service Mesh - Mark Mandel
Description:
Explore Kubernetes game server orchestration and UDP service mesh in this conference talk. Dive into the challenges of dedicated game servers for multiplayer games, including single points of failure and security vulnerabilities. Learn about Agones, a platform for orchestrating game servers on Kubernetes, and discover Quilkin, an open-source proxy designed for multiplayer communications. Understand how these tools address issues of security, authentication, and telemetry in game server architecture. Examine the implementation of an xDS compliant API for Quilkin and its integration with Agones, resulting in a scalable UDP service mesh for multiplayer games. Gain insights into advanced solutions for game server management and communication in a cloud-native environment.

Agones and Quilkin: Kubernetes Game Server Orchestration and UDP Service Mesh

CNCF [Cloud Native Computing Foundation]
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