Explore a groundbreaking approach to addressing equity and youth agency in computing education through a graphic novel in this 59-minute conference talk. Dive into the creation and impact of "Power On!", a graphic novel that translates decades of educational research on inequalities in computing education into an accessible format. Learn how this innovative resource empowers students to become critical creators of technology rather than passive users. Discover the collaborative efforts behind developing a teacher discussion guide and explore ways for youth and educators to engage in positive social change through computer science education. Gain insights from speakers Jane Margolis and Jean Ryoo as they discuss key topics, the writing process, target audience, and the potential impact of this unique educational tool. Understand the importance of representation in computing and how this graphic novel aims to bridge the gap in technology education for underrepresented groups.
Addressing Issues of Equity and Youth Agency in Computing Education Through a Graphic Novel