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1
Intro
2
Loading a texture
3
Loading the image
4
Initializing the texture
5
Loading the texture
6
Texture parameters
7
Bind
8
Texture setup
9
Texture coordinates
10
Vertex coordinates
11
Sampling
12
Blending
Description:
Learn how to implement textures in OpenGL in this 32-minute tutorial. Explore the process of loading and initializing textures, setting texture parameters, and working with texture coordinates. Discover techniques for binding textures, sampling, and blending. Gain practical insights into using the stb_image library for image loading. Master the essential concepts of texture mapping to enhance the visual quality of your OpenGL projects.

Textures in OpenGL

The Cherno
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